Posts Tagged ‘games’

Installing The Ur-Quan Masters for Debian

Friday, February 27th, 2009
Was: “The Ur-Quan Masters for Debian (problem & solution)”
The Ur-Quan Masters (Star Control 2) title screen.

The Ur-Quan Masters (Star Control 2) title screen.

Edit (Feb 28, 2009 @ 19:45): This post was based on error of mine. Originally I wrote that debian packet ‘uqm’ did not install starter wrapper in $PATH. The game binary is installed at /usr/lib/games/uqm/uqm and the packets for different distributions install a wrapper script to run it when called. So I adviced to create a symbolic link to it at /usr/bin/uqm. This is unnecessary, I was wrong.

However when I contacted the package maintainer to inform him, I was (politely) replied that the game installs the wrapper at /usr/games/uqm (which I missed when investigating package content) and was adviced to check my $PATH.

Apparently debian should have /usr/games set in $PATH but for some reason I had edited my ~/.bashrc line and defined my own $PATH setting instead of adding a directory to already set $PATH variable. What a fool have I been indeed :) The line was mostly correct, only missing the /usr/games from original defitition.

The original post is still all below but I added this note in front to tell people that this game installs flawlessly on debian with:apt-get install uqm uqm-content uqm-music uqm-voices

Super Melee dual with other ship getting in planets gravity pull

Super Melee dual with other ship getting in planets gravity pull

The Ur-Quan Masters is a 100% free implementation of original 3DO console version of Star Control II and there is also aditional optional speech package, package with original 3DO music and tree add-on remix packs for download. I ran into a problem not finding the game executable when I had installed The Ur-Quan Masters (on my Debian Etch stable/Lenny), a fantatic game I had come upon years ago originally. “…far journey, a space odyssey encompassing the realms of science-fiction and role-playing.“. It had both, fantastic single player adventure and a 2 player dualing game that really got me addicted before even trying the single player. (more…)

Apparently I’ve started living a half life

Thursday, February 5th, 2009
Lately I have been somewhat bored with my regular computer activities, programming, hacking, and such. Almost so badly that I decided that I needed something else to get addicted at or I would get depressed… So I decided to pick up my old hobby and passion: computer games - 1st person shooters that is.

Half-Life screenshot from very early in game when everything is just about to get really bad.

Half-Life screenshot from very early in game when everything is just about to get really bad.

So I got myself a copy of Half-Life. Yes, some consider it old but I still love DooM, so age was not an issue - and there is a huge amount of games that I always planned to play but never got to. Half-Life is one of them and it has been reviewed excellent and also highly praised by most of my friends (well, one said it sucks). And it was mentioned to work perfectly with Linux+Wine.

So, it’s been 2 days since I started and I got hooked into it right away. Yesterday I in fact played it for several hours without any breaks - boy did my mouse hand hurt after the session :) So thats it for now, time for my other hobbies.

High cost of DRM protection

Saturday, December 13th, 2008

Note! This post discusses a lot about program here and often elsewhere called “SecureROM” - apparently the correct name would be SecuROM

Something interesting I bumped into… There is a good bunch of examples of why DRM protection of software (usually games) is a bad idea. Most notable reasons being as simple as following: While DRM protection has not prevented a single game from becoming available as pirate copy with protection being removed, for those willing to buy the game the copy protection does instead create problems ranging from minor annoying to outrageous problems concerning functionality of the whole operating system. This alone should be reason enough to abandon DRM technologies but still several companies don’t seem to understand this… Today I bumped into good example of how trying to use DRM as futile attempt to prevent a game from being pirated can also be a massive failure creating a huge loss in game sales and resulting to 100% opposite effect than what was hoped. Electronic Arts has been using a DRM system named “SecureROM” on some of their games, including their hit game “Spore” which has resulted in huge losses for the company itself. This protection software can rightfully be considered as highly harmful malware. Some of the things the user should know of what happens when you install Spore obtained from legitimate source and thus requiring SecureROM:

  • SecureROM is cant be uninstalled by uninstalling Spore, nor with uninstaller of it’s own. The user has to do certain special steps to get rid of it.
  • SecureROM constantly monitors usage of the system and thus creates possible and severe security risks, uses system resources (CPU and memory) all the time and thus generally lowers usability and security of the system.
  • Cripples functionality of the whole operating system. According to several users this malware has, for example, prevented the OS from recognizing some hardware changes like installing a new dvd-drive. Some users have also reported not being able to burn any data on DVD’s. In some cases apparently the whole OS has stopped to function after CPU or motherboard change (or other large changes in hardware) when SecureROM is installed.
  • and more…

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